As design educators, we constantly strive to deliver a rigorous, authentic, and relevant curriculum that fosters critical thinking and creative problem-solving. In our experience at BHA, we've found that refining the MYP Design curriculum can significantly enhance student learning and engagement.
Read MoreBlending AI and Human Instruction
...the AI tool becomes integrated into the learning experience, creating a more holistic and effective learning experience, combining the strengths of human-led instruction with the capabilities of AI to support active learning, retrieval practice, and direct instruction.
Read MoreMaking the inquiry public - Using Miro to transform collaboration
One of the most powerful features of Miro is its ability to create a public workspace where students can see and interact with each other's work. We’ve really leveraged this and it’s changed the way we are approaching the portfolio.
Read MoreUsing AI tools with students to support their design inquiries
Over the past year I have been exploring how to use AI in the planning and delivery of design inquiries. These tools have opened up new opportunities and workflows, both for me and my students. I started by using AI tools to support the delivery of content to learners by providing differentiated background text and resources.
Recently my students and I have been exploring ways of using AI as a research assistant, critical friend, or colleague. This has lots of potential in the design inquiry process. Students can use chat bots such as ChatGTP, Poe, or Perplexity to inquire into, jumpstart, or scaffold various steps of a design inquiry. This might look like:
Asking AI to suggest possible design constraints to context;
Having a conversation with a fictional user, expert, or secondary user in order to uncover needs or new perspectives
Asking the AI to suggest possible research directions for further exploration;
Asking the AI to suggest possible considerations or possibilities for a design solution.
The links above link to chats with ChatGTP and Perplexity, where you can see how a conversation develops.
Below is an example of a scaffold we are using with students to guide them in the creation of a persona in an Large Language Model AI such as ChatGTP.
As we have navigated this, we are coming to see the importance of user research to help frame and guide the AI. This powerful technology can swiftly offer generic persona templates, but creating a meaningful persona demands a foundation rooted in research. As such its important to guide students through a process that includes face-to-face interactions, observations, and interviews. These steps are vital for developing a nuanced understanding of user needs and fostering empathy, a cornerstone of human-centered design. The AI offers a way to consolidate, summarize, or present different perspectives - but it is not a substitute.
Below is an example of the kind of resource that we are working through with students.
I’ve shared more of these explorations and strategies on my Design and Inquiry site for design educators and students.
It is crucial for educators to recognize that the outputs of AI models represent nuanced interpretations influenced by the underlying training data. Therefore, critical thinking plays a pivotal role in equipping students with the capacity to formulate insightful inquiries during the design phase. This intellectual rigor prompts students, under the guidance of educators, to question assumptions, discern potential biases, and scrutinize the model's operations. Through emphasizing these analytical skills, students are empowered to move beyond surface-level acceptance of AI-generated results, fostering a mindset oriented towards depth, precision, and nuanced understanding.
Using AI to support language learners
Being able to access content and context of a design opportunity is essential for a successful design inquiry. Design inquiries are more process than content driven, requiring students to draw upon their background knowledge and prior experiences, as well as understand the nuances of the design opportunity. As the majority of learners in our program are English language learners (ELLs), accessing this knowledge and experience.
Read MoreGrade 10 inquiry into Biomimicry: What, How and Why.
This year’s iteration presented us with the option of developing and iterating the unit. One of the key tools we used was Miro, an online collaboration tool, to structure, deliver, and guide the inquiry. We had about 90 students working on this task over three days. They worked in teams to learn about biomimicry, research into a problem, and develop a nature-inspired solution.
Read MoreThe 5 dimensions of an empathetic design-thinking classroom
As part of my work in the HGSE Instructional Leadership course, we’ve been looking at the the characteristics of powerful learning environments. Design education provides so many interesting opportunities to explore, differentiate, and create learning environments that are authentic, rigorous, and engaging on so many levels. Our task was to articulate the elements of an empathetic classroom.
I’ve built my framework around the five perspectives of the TRU framework. This framework identifies five dimensions of empathetic classrooms:
I found that it aligned with much of my own perspective and philosophy - But needed more in order to make it applicable to my context as a design educator. I decided to connect to each perspective one of the Designerly Ways of Knowing, by design education researcher Nigel Cross. This is an influential work that has framed many of my approaches to design education. I found that as I started to think deeper about the TRU perspectives, that extending them actually aligned with Cross's ideas about design education.
In the MIRO board below, these as well as added some resources, if you're interested.
Assessment and Moderation in a Design Department
Opening up our gradebooks and sharing our assessment practices is an important way to reflect and learn about our teaching practice. In a program with multiple teachers for each grade level, being able to share our practice and get feedback on what is happening in our individual classrooms helps us as a team develop a more appropriate, rigorous, and consistent assessment standards.
Read MoreUnpacking Key and Related Concepts in MYP Design
Concepts are what drive our MYP Design curriculum. They establish the conceptual framework in which the teaching and learning takes place. MYP Design units of inquiry must be organized around one of four Key Concepts (KC): Communication, Communities, Development, and Systems; and one or two related concepts. Using this combination, MYP design educators explore and develop some of the conceptual understandings for the unit.
We’ve been looking deeply at the key and related concepts in MYP design and considering how they are connected, and how we might unpack them for students. As part of this process, we identified connections between the concept and the MYP Design Cycle objectives. For example, the concept “communication” has direct connections to how designers communicate with clients and themselves.
To be honest, this was the first time we looked for connections between the key concept and the design cycle and it was hugely informative. We were able to make several strong connections and also generate some guiding questions about the role of these concepts in different parts of the design cycle. This has given us a different perspective on how these key concepts relate to the cycle, and also ways in which we can incorporate them into the teaching and learning experiences.
We took a similar approach in looking at the related concepts. These are the key drivers of the inquiry questions, so we looked at how they might connect with the three categories: Factual, Conceptual, and Debatable.
Many of the connections between these concepts and the inquiry questions were informed by conceptual understandings from the DP Design curriculum.
Below is the whole set. They can be downloaded as a PDF and used under a Creative Commons license.
Revisiting GRASPS: a model for project based learning
A while ago we started using GRASPS models to develop our units in MYP and DP design. I wrote about our initial work with this model a few years ago. Since then, we have used it to develop all our units in design and have noticed some meaningful results and benefits for both students and teachers.
What is GRASPS?
GRASPS is a model for demonstrating performance of understanding using authentic assessments. It is one of many performance of understanding models, but is ideally suited to the kind of project-based inquiries we do in design. GRASPS represent a framework for organizing, delivering, and assessing a project-based assessment. The assessment associated with the inquiry is structured around the following expectations and goals.
Goal: A definition of the problem or goal
Role: Define the role of the student
Audience: Identify the target audience
Situation: This is the context or scenario of the goal
Product: What is created and why it will be created
Standards: Rubrics or success criteria
Benefits of GRASPS
Over the years of organizing and implementing our units this way, we have noticed some benefits for students and teachers. Many of these observations are from the perspective of an MYP or DP classroom, but the underlying ideas would benefit any project-based learning experience.
From the teacher’s perspective, we have noticed:
Develop authentic learning experiences: The overall GRASPS structure allows us to identify more authentic learning experiences that drive our units of inquiry.
Clearer presentation of the purpose and content of a project-based inquiry: Because of the way a GRASPS inquiry is framed, communication of the goals, content, and purpose of the inquiry is clearer. During planning it is easier for teachers to plan and develop more authentic units. This has become particularly important for collaboration between teachers, as most our units are planned to be taught by several people.
Clarify the roles, perspectives, and responsibilities of students: The GRASPS model clarifies these aspects of the inquiry. Teachers can choose resources, learning experiences, and content to support the students’ development in these areas. In particular, the Role has become an important part of how we frame units to students (see below)
Communicate the expectations of the inquiry: The structure allows for clear communication of the rubric, assessment expectations, as well as the approaches to learning that students need to utilize to be successful. This has been particularly important in recent times when some of our teaching and learning has shifted to remote
Guide the selection of learning experiences, content and skills necessary for success: Through planning a unit around the GRASPS framework, teachers can think critically and creatively about the type of learning experiences that are needed to support the inquiry. We have started to look more broadly at the skills that re needed, with a particular focus on the Approaches to Learning (ATLs).
New understandings about GRASPS
Since employing GRASPS to guide our unit development, we have come to some understandings about aspects of the model that helping us strengthen the delivery of our units.
Role
In the past, we often defined the role of the student in a very brief way - almost like a job title. You will be a a designer, engineer, marketer, etc. However we found that this often relied on student’s assumptions of what the role is. The role is very important as it defines the perspective from which the student approaches the task.
Now, we spend some time considering the role of the student in this inquiry, the skills they need, and how this role is closely connected to the Goal, Audience, and Product. For example, in a unit that defines the role as a design researcher, we spend time in class unpacking what this role entails, and how it connected to the goal, audience, and product. We discuss and highlight the skills, perspectives, and approaches that a person in this role might need to draw upon in order to be successful.
Some questions we ask in the planning stages to help us better identify and describe the role include:
What are some authentic roles that are related to the goal or discipline?
How will students understand the scope and expectations of the role?
What prior knowledge about the role will students have?
What skills and knowledge will students need to be successful in this role?
Is there a role model that students can refer to or meet in person?
Audience
The audience provides much context to the inquiry. To this end, the audience helps teachers identify, organize, and prioritize the content and skills that students need in order to meet the needs of the audience. This goes beyond just satisfying the immediate needs of the audience, but also includes understanding the audience from a user-centered design perspective and empathizing with their needs in order to develop a more successful design solution. We’ve started to use User-Task-Environment analysis as part of the research approach. In Design, this approach also supports our research goals, and helps students think more broadly about the problem.
Some guiding questions we ask include:
What is the relationship between the audience and the role?
What are the defining characteristics of the audience, and how might these influence the skills and knowledge needed by students to be successful?
Developing stronger GRASPS assessments
To support teachers I’ve created a guide to developing a GRASPS assessment and incorporating into MYP and DP units of inquiry.
Teardown analysis
Inspiration
A few years ago I came across photographer Todd Mclellan’s book Things Come Apart, a beautiful visual reflection on the objects around us. His photographs of a disassembled computer, bicycle, typewriter, and according show the intricacy and complexity of the objects. This book inspired me to develop a unit of inquiry around disassembly and exploration of objects, which provides an opportunity for students to think critically about how design decisions of materials and processes impact sustainability.
Concepts
Prior to the activity, students reviewed and explored DP Design Technology content areas such as:
Resources and Reserves and how these impact the material choice and sustainability
Energy utilization and storage and how a product uses energy impacts design choices and how and why batteries may be used
Waste mitigation strategies and these can guide designers into optimizing the sustainability of a product
Design for manufacturing (DfM) and how various strategies such as Design for Assembly (DfA) and Design for Disassembly (DfD) can be utilized by designers to guide the materials, and processes used in producing a design.
Life Cycle Analysis (LCA) as a tool used by designers to assess the impact of a design on sustainability.
Right to Repair principles were examined and discussed.
Taking things apart
By far this was the most engaging part of the inquiry. Over two days students worked in teams to disassemble and document a product. For many, this was the first time disassembling an object. There was a liberating thrill in taking apart an object. These days were filled with lots of “ah-ha” and “wow” moments.
Analyzing and Documenting
Students used the Ecolizer online LCA tool, made available for free by the Belgian government, to analyze their product and determine a score. Using the score, and the concepts covered earlier, they analyzed their products and presented their analysis in the form of a poster.
To aid and guide their analysis, students organized the content of their poster using a Parts-Purposes-Complexities thinking routine. We use this routine frequently and students are familiar with it as a tool for exploring and organizing knowledge. The Take Apart thinking routine from Agency By Design was also used to structure some of the activities, discussion
Presenting
The A2-size poster format was useful in that it allowed students to practice being concise and specific in their analysis, skills that they need for their Internal Assessment (IA). Students experimented with the layout and graphic design to communicate their knowledge and understanding.
Next steps
One of the challenges we faced were with the calculation of electronic materials. Many of the objects had electronic components (circuit boards, motors, power supplies…) in them. Finding an online LCA calculator that could accurately calculate this was a challenge. As we had just watched The Story of Stuff: The story of electronics, students were keen to address this issue head on.
Determining the specific material was also challenging. Unless a component was specifically labelled with its material, it was difficult to go beyond a broad classification of either glass, metal or plastic. Many educated guesses were made, and the discussion about the importance of labels to aid recycling and repair was valuable and eye-opening.
Extended Essay in Design Technology
This year I have seven students registered to do their extended essay in DP Design technology. This is a great opportunity for students to investigate an area that is of interest or new to them. In the IB Diploma Program, the Extended Essay (EE) is an opportunity to develop research skills through an independent inquiry. I really enjoy this aspect of the course - it is rewarding to work with students in a different capacity, one that is so focused on research. It is an opportunity for them to take risks, explore new areas of interest, and grow as researchers.
Because of the large number (it’s usually been 2-3 in the past), I’ve had to think more deeply about how to support and guide students in this inquiry. Within the subject of Design Technology, the EE can take many forms, from a problem-solution inquiry that sees the development and testing of a prototype, to the testing of materials or products to determine their performance characteristics, to the analysis of design strategies, concepts or approaches in a real-world context.
For most students my course, it is their first time writing a 4,000 words research paper - the task can be quite intimidating. I have developed a set of guidelines to guide and support them, which are organized around several sections
Choosing a topic and approach to the inquiry
Organizing a research paper, methodology, and apparatus
Understanding the expectations of the extended essay rubric and how they connect to design technology inquiries
The full set of resources is below and can also be found on Design and Inquiry
A UCD framework that builds empathy
Empathy is the driving force behind a successful design thinking project. Understanding the needs of the user is the key to successful design.
Read MoreReflecting on Designerly Ways of Knowing
The solution is not simply lying there among the data, like the dog among the spots in the well known perceptual puzzle; it has to be actively constructed by the designers own efforts.
Read MoreResearch for Designers: Using NoodleTools to scaffold inquiry
Research has taken on an important role in design, especially as we direct our students to undertake user centered design (UCD) approaches to their inquiry. Part of our approach in MYP Design incorporates tools such as NoodleTools to plan and organize research, and the user—task–environment framework for analyzing design opportunities. Together, these two tools help students organize their research, identify connections, and synthesize new understandings.
Below you can find a short workshop that I presented to faculty that outlines how we use NoodleTools to develop and support research skills (ATLs) in a design inquiry. You can see an example of that is incorporated as task-specific instruction here.
We are using Noodletools to scaffold the research process for students. After they have identified a source and created an MLA citation, we guide them in using the NoteCard feature to move their thinking from low-order (identifying) to high order (synthesis).
Researching for Designers
Research has an important role in design, especially as we direct our students to undertake user centered design (UCD) approaches to their inquiry. Part of our approach in MYP Design at Branksome Hall Asia incorporates tools such as NoodleTools to plan and organize research, and the user—task–environment framework for analyzing design opportunities. These tools, and other approaches, help students organize their research, identify connections, and synthesize new understandings.
One of the challenges we face is helping students understand the importance of research. We start by discussing an essential understanding:
Designers use research in order to understand the problem, situation, and needs of the users.
We do this to frame why we are doing research and to highlight the role that it plays. In this regard, many of our MYP design inquiry units start at A2: Developing a research plan. We’re finding that this is a more natural place for students to begin.
We’ve also started to scaffold for students the expectations at what research should look like. We break it down into four components for them. Some of these elements can also be found at Design and Inquiry-> Research for design. Briefly, the four elements are:
1. Task-User-Environment
We guide students to design a Research Plan using the Task-User-Environment approach that focuses on understanding the user, the context, and the tasks. This approach is taken from a User-centered Design approach (Topic 7 in HL DP Design Tech). I’ve developed this tool with prompts and guidance to help them uncover questions and topics about a design opportunity.
2. Surveys and Interviews for Primary Research
Collection of primary data can be challenging for learners - learning to ask the right questions, and understanding the type of data questions generate is important for learning about a design context.
As part of students’ inquiries, they often use surveys to gather information about their users. We’ve started to provide guidance to students in terms of what types of questions, data, and so on, are part of an effective survey.
The resources are presented in the form a graphic organizer like below:
You can view the full resource here:
3. Secondary Research
Over the years we have been building an in-class library of texts to support student inquiries, unit planning, and our curriculum. We encourage students to use the texts to support their research and learn about the broad body of knowledge associated with the discipline of design.
Our collection is online here
4. Documenting Research
We’ve had great success with integrating NoodleTools into our inquiries. This has become the central tool we use to organize research.
I’ve provided a more in-depth discussion, with examples, of how we are using NoodleTools in design here.
Unit Example: Research for Flat Design
In our grade 10 unit Flat Design, all these elements come together to support student inquiry. You can view the example here and see how we integrate it into the unit of inquiry.
Design and Inquiry Website
For the last couple of years I’ve been working on a side-project to support my MYP and DP students: Design and Inquiry. It’s become much more than a side project.
The goal of the site is to provide students and other teaches with resources that support their inquiry into the DP course content and assessments. It has evolved to include:
Content areas that align with the DP Design technology curriculum
Case studies on design related topics and products that are connected to DP content
Guidance on DP Design Technology IAs and Exams,
and resources for MYP students.
Design and Inquiry continues to grow as I develop and share more resources for students and teachers.
This site (aidan-hammond.net) will continue to have a focus on the teaching of design, and will draw heavily upon the resources on Design and Inquiry. Additional resources for teachers will be available here.
The first batch of resources I’m planning to share here are related to supporting students’ research skills in Design. We’ve been developing them over the last year and have refined them to a point were we feel they can be shared. These will focus on tools we use, approaches and frameworks to teaching research skills, data gathering, etc, all with a particular emphasis on EAL and thinking routines.
Formative Feedback: Austin's Butterfly and the design student
Timely, targeted, and specific formative feedback is essential to students' progress and development. As a teacher, it can be challenging to highlight the importance of this to students, and to engage them in the this powerful process. In particular, peer feedback is something that students sometimes view as a make-work-project without fully empathizing with why we do it.
Recently, I've started to share the video "Austin's Butterfly" with students to help frame for them the power of formative feedback. The reactions are always surprising as students follow along adn empathize with Austin's journey. Though the age of Austin and the students in the video is much younger than that of our MYP middle school girls, it is still a powerful teaching tool to introduce the how, and in particular the why of the role fo formative feedback.
Designing Like You Give a Damn
One of the issues that we have returned to again and again in Grade 9 and Grade 10 design is sustainability. As designers, we have a responsibility to design in a sustainable manner. We are decision makers at critical stages of a product's development, and these decisions have impacts, both predicted and unforeseen.
We've been working on developing units and inquiries that provide opportunities for students to authentically investigate issues of importance. Trying to move beyond just "using sustainable materials", we are interested in empowering our students to think big and act big.
These goals were the impetus for the unit Designing Link You Give A Damn.
Students could choose to inquire into one of four areas:
- Access to clean water
- Mindfulness
- Plastic in our ecosystem
- Vaccine delivery
The way this inquiry was structured was also a departure of from typical units:
- Students worked in groups during the research stage, but individually in the concept development and design stages
- A website was used to deliver content and resources
- Inquiry was largely student directed. At this point in their MYP design education (MYP Year 5), they should be able to apply the design cycle to solving problems with minimal support of the teacher
Overall, this unit has had the highest level of student engagement and greatest amount of autonomy. It's been wonderful to see. In discussions with students the feedback focused on the development and refinement of ideas. At this stage in their MYP design journey they had started to use the design cycle as a tool to structure their inquiry, rather than steps they had to write about.
After completing the investigation, we developed posters to present our ideas for critique and feedback.
Part of the feedback process involved the students meeting back together in their original group to compare and iterate their next design. This was an exciting step as they reviewed the different directions each of them had gone in and then discussed and iterated a new design based on their inquiry.
The group above came up with a particularly innovative solution for vaccine transport and storage. From left to right: A portable container to keep vaccines at a stable temperature; a large vaccine storage system that is stackable; A shoulder bag that the nurse would wear when traveling to remote areas that contains vaccines, first aid kit, as well as a used needle storage container. In discussion at the board, the group realized their ideas could work together to create a vaccine delivery system. The container would be the key element. The stackable storage would be re-engineered to store the containers for safe and easy access. The shoulder bag would be redesigned to accommodate the containers. It was a pity that this iteration activity took place on the last day of class.
As a teacher, it was great to see students engaged in these kinds of meaningful challenges. The next step is to redefine the challenges for an authentic audience where the designs can be taken even further forward to reality.
Developing a Continuum of Inquiry: First steps
In Washington DC right now at the National Coalition of Girls Schools Global Forum II. My colleague, Kathy Binns, Head of Science, and I are presenting on our work integrating science and design in interdisciplinary projects. This has been a valuable opportunity for us to reflect on where our respective programs (Design and Science) are going, and how they overlap and support each other.
Our presentation shared what we have been doing and our thinking about future directions. As an IB school, we are focused on developing our students into inquirers and thinkers. Our interest lies in developing our students' skills to become collaborative and independent designers and thinkers.
Thinking of inquiry as a continuum, we have conceptualized it as above. Each grade level undertakes a large-scale IDU (Inter-Disciplinary Unit) during the course of the year. We envision these intensive experiences as opportunities to develop and apply skills and understandings, with each year building on the previous, towards a culmination in year 11.
- Grade 6: Collaborative experiences that develop these
- Grade 7: Presentation and Communication of learning
- Grade 8: Risk-taking to develop unique solutions
- Grade 9: Inquiry using data and iteration to solve challenging problems
- Grade 10: Applying research and analysis to synthesize new solutions to challenging problems
- Grade 11: Collaborative scientific inquiry to support the Group 4 project (a mandatory part of the DP curriculum)
The Grade 9 and Grade 10 projects dealt with sustainable energy production and biomimicry, respectively. This year, Grade 8 inquired into developing oil recover systems using robots. This was inspired by an oil spill of the cost of Jeju Island. Our grade 7 unit was performance art based, while the grade 6 explored digital media and story-telling.
This framework is the first step for us. It builds upon what we already have in our curriculums. Yet, we did not really know what had until we started to reflect on the connections. Based on some conversations with others at the conference, as well as watching some excellent presentations, we are inspired to iterate these IDUs further. Developing service opportunities and authentic audiences are our next steps, as well as strengthening the connections we already have are our two goals.